﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using JilyGameFramework.Manager;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace JilyGameFramework.Controls
{
    public abstract class GameScreen
    {
        public ScreenManager ScreenManager { get; internal set; }

        public GameScreen()
        {
        }

        public virtual void LoadContent()
        {
        }

        public virtual void UnLoadContent()
        {
        }

        public virtual void Update(GameTime gameTime)
        {

        }

        public virtual void Draw(GameTime gameTime)
        {

        }

    }
}
